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电子竞技的基础是什么,其实并不是游戏,游戏只是工具,最终还是玩家和选手。在当前社会娱乐领域,眼球经济占主打地位,有大众的关注度在,不愁没有广告赞助和行业的发展。问题核心在于相关的职能部门不作为,不去从组织结构上引导,思想还停留在“远古时代”。即使这样,电子竞技也还是能逆流前进,就说明本身就有群众基础,但凡有生命力的新生的娱乐方式在刚出的时候都是这样,和足球运动刚开始的时候一样,但就其发展前景来看是否漏洞百出呢?
What is the basis of e-sports, in fact, not a game, the game is just a tool, and ultimately the players and players. In the current field of social entertainment, the eyeball economy has the dominant position with the public’s attention. There is no shortage of advertising sponsorship and industry development. At the core of the problem lies in that the relevant functional departments do not act, they do not steer from the organizational structure, and their thoughts remain in the “ancient times.” Even so, electronic games are still able to go counter-current, indicating that there is a mass basis for them, but whenever newborn entertainment is like that at the beginning, just like the beginning of football, but its development prospects Is there any loopholes in it?