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游戏不仅仅是一个行业,也是一门技术,更是一门艺术。而各个游戏制作人最本质的工作就是如何把自己事先想好的世界观融入到游戏之中去。可以说制作人是导演,而玩家则是观众。但游戏不是快餐文化,光戏演的好还不能让玩家心服口服,更重要的是要让玩家融入到游戏中去。最好的办法是在游戏过程中能一步步的引导玩家去体验游戏中的世界观。现在业界的格局是3强鼎立,他们都清楚的认识到最重要的是软件的质量。撇开 MICROSOFT 不谈,我只想分析一下 SONY 和 Nintendo。
The game is not only an industry, but also a technology, it is an art. And the most essential work of all game producers is how to put their own pre-conceived worldview into the game. It can be said that the producer is the director, while the player is the audience. But the game is not a fast-food culture, light show is not good enough to make players convinced, more importantly, to allow players to integrate into the game. The best way is to guide the player step by step in the game to experience the world view in the game. Now the pattern of the industry is the top three, they are clearly aware that the most important thing is the quality of the software. Regardless MICROSOFT aside, I just want to analyze SONY and Nintendo.