论文部分内容阅读
电视节目中有个广告,说的是学前幼儿学习双语,通过调研,发现幼儿在看动画片的时候记忆力是惊人的,把双语融入到动画片中,不用由专人去教,由孩子自己在看动画片的时候自主学习,由此,我想到在课上在很多学生都喜欢玩游戏的场景。由于中小学生的年龄特点,游戏是他们学习生活中一种不可缺少的乐趣。本文通过分析游戏在信息技术课程中运用的可行性,结合新课标的要求,展示运用游戏来进行信息技术课程的教学魅力让学生在玩中不知不觉中学到知识。当然我们在这里探讨的并不是将完整的游戏单纯地在课堂中使用,而是在以信息技术教学为主线的情况下辅以游戏的某些特质,如(丰富的艺术欣赏价值、与应用软件相通的特性、简单易学又含有丰富的趣味性等等)寓教于“戏”中。
There is an advertisement in the TV program that says that preschoolers learn bilingualism. Through research, they found that when children watch cartoons, their memory is amazing. Bilingualism is incorporated into the animated cartoon without the help of specialists. The children themselves watch When I was studying animation, I thought of scenes where many students like to play games in class. Due to the age characteristics of primary and middle school students, the game is an indispensable pleasure for them to learn life. By analyzing the feasibility of using games in information technology courses and combining with the requirements of the new curriculum standards, this paper presents the teaching charm of using information technology courses in games so that students can learn knowledge unknowingly while playing games. Of course, what we are discussing here is not to use a complete game in the classroom, but to emphasize some aspects of the game in the context of information technology teaching, such as rich artistic appreciation value and application software The same characteristics, easy to learn but also rich in fun and so on) entertain in “opera ”.