试论电子游戏去“电子化”及“网络化”——以炉石传说纸牌游戏为例

来源 :科学中国人 | 被引量 : 0次 | 上传用户:dingchuan646
下载到本地 , 更方便阅读
声明 : 本文档内容版权归属内容提供方 , 如果您对本文有版权争议 , 可与客服联系进行内容授权或下架
论文部分内容阅读
《炉石传说》是一款暴雪公司研发的卡牌类游戏,深受广大游戏爱好者的欢迎,然而却只能在手机端和PC上运行,并没有实体类卡牌发售。但对于中学生来说,使用手机玩游戏非常受限制,一方面老师家长们均不认可,认为会耽误学习;另一方面,手机没电或者断网了,也无法玩了。因此本研究尝试制作一款类似《炉石传说》的卡牌游戏,将电子游戏变为一款桌面游戏,探索电子游戏去“电子化”及“网络化”途径。 “Hearthstone” is a Blizzard company developed card game, by the majority of game enthusiasts, but only in the mobile terminal and the PC to run, there is no physical card for sale. But for middle school students, the use of mobile phone games is very restricted, on the one hand teachers parents are not recognized, that will delay learning; the other hand, the phone is dead or off the network, and can not play. Therefore, this study attempts to make a card game similar to Hearthstone, to turn the video game into a desktop game and to explore the electronic games to the electronic and the networked.
其他文献